So immediately following my GDC presentation, I did an interview with Bonnie Ruberg from Gamasutra, which is now up on their site. It goes into a few more details about the talk, and Bonnie also asked a few good questions about gender issues in exploration… some stuff I hadn’t thought much about.
This is still an interesting read. But for me it was far simpler than this: The game’s narrative tries to…






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