(thanks to Pat who sent the link)
This is still an interesting read. But for me it was far simpler than this: The game’s narrative tries to…
design from a long time ago






This is still an interesting read. But for me it was far simpler than this: The game’s narrative tries to…
I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…
cool, looking forward to it!
Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…
I can’t remember that moment when I realized that you simultaneously was creative director, lead level designer and script writer…
I had seen this elsewhere, and it’s a touching story.. but the funny thing about it is the dissonance between the player’s perception and how the game actually works.
In Animal Crossing, the system periodically sends mail to every player, composed of a non sequitur in the body, an attached present, and signed “Mom;” they’re auto-generated messages from the player character’s “mom,” not an actual person. This continues whether you’re actively playing or not.
I wonder if the author of the comic had forgotten that over the preceding year and a half, and I wonder if anyone’s reminded him since. I know I wouldn’t have the heart.
LikeLike
I nearly cried at the ending of Half-Life 2 episode 2.
LikeLike
Leave a comment