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design from a long time ago

  1. Sven's avatar
  2. Unknown's avatar

    I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…

  3. Arya's avatar
  4. Max Clark's avatar
  5. Kfix's avatar

    Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…

Two smart posts over at Steve Gaynor's blog, Fullbright.

The first is his thoughts on 'storymaking'. I think it's a pretty good overview of the different levels at which the player is making his own story. I have a long comment (not approved as of this posting) that breaks down some of my own thoughts on it. If I have time, I'll write that comment up as a post here in much more detail to try and get at the heart of what I'm saying. In any case, if you're interested in the modes of player-authored story, get over there.

The second is a solid overview of FPS encounter design – in particular as relates to FEAR and FEAR 2. I have not played either of those games, but he generalizes his thoughts on FPS encounter design and offers some clearly stated rules of thumb that I think any FPS level designer should be familiar with. I don't mean to be condescending when I say that the post title is approporiate – it is the 'basics' of FPS encounter design and I don't think experienced designers will learn much, but it's short and clear and concise – so a useful reference even for the old pros, because so many people have now written books hundreds of pages long that can barely get to the points Steve makes in 4 paragraphs.

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One response to “Full and Bright”

  1. Joel McDonald Avatar

    Wow, you’re right, these are great posts. Fullbright has been added to my daily design blog diet, thanks! 🙂

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