Click Nothing

design from a long time ago

  1. Sven's avatar
  2. Unknown's avatar

    I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…

  3. Arya's avatar
  4. Max Clark's avatar
  5. Kfix's avatar

    Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…

Category: Agency

  • Having read Ian Bogost’s recent piece in The Atlantic several times now, I think I’ve managed to digest what he’s saying and figure out how I feel about it. First off, I feel the piece is trying to do too much. Bogost opens by eulogizing Maxis, and celebrating the studio’s impressive contribution to our medium,…

  • Last week I was able to attend UCSC's Inventing the Future of games Symposium in Mountainview. Overall, I foudn the conference to be super interesting as it brought together a diverse range people who are working on the problems of dynamic narratives using a wide range of approaches. I gave a short presentation (slides and…

  • (english follows) J'ai été contacté l'autre jour par quelque un en France qui a un blog sur le site GameKult. Lui a m'informer qu'il a tombé sur mon post de Bioshock et il avait aidé à articuler pour lui de quelques problemes qu'il avait avec le jeu. Il a décidé de traduire le post en…

  • Recently I was in an email discussion with some friends and colleagues (who will ironically go unnamed here) about the whole ‘game designers getting their name on the box’ debate. Putting the two related (but different) issues of credit standards and the absurdity of boxes themselves aside for another time, I want to talk about…

  • Part Eight: Future Past Seven months ago when I started writing this column, I suspected the things I would be talking about were mostly wishful thinking. The idea that an increasingly entrenched game industry would see value in connecting casual, social or mobile gamers to their blockbuster AAA titles through meaningful gameplay seemed likely to…

  • Part Seven: Agency Beyond the Magic Circle For the past six months, I have been writing about ways to build connections between different games, and by extension, their audiences. I've imagined fashion design games for portable platforms that feed clothing designs to open world games where avatar clothing customization matters. I've imagined social world building…

  • I don't want to make ClickNothing a clearing house of second run stuff I am writing for print magazines, and I still want to make sure I get original content up here. I'm working on some stuff, but am also pretty busy. Part of the reason I decided to take these writing opportunities with Edge…

  • So for those who missed it in the microsecond that it flew past on Twitter, I will be keynoting the GameX Industry Summit conference taking place in Philadelphia on Oct 24-25. Here are the working title and summary of the talk I plan to give: The Territory is not the Map: Hyper Realism and the New…

  • So, what started as an experiment by Ben over at Sometimes Life Requires Consequence is starting to pick up steam. It's been tagged a couple times now at Game Set Watch and Kieron Gillen over at Rock Paper Shotgun blasted some buckshot his way in today's Sunday Papers. Already at least a couple other players…

  • Okay, so once again I am absent for a month. Once again I have been prepping presentations and globetrotting and talking about stuff. Last week I was in Vancouver giving the keynote at VFS's Game Design Expo. The talk is about the changing demographics of gamers and game developers. I'm not going to host the slides…