Click Nothing
design from a long time ago
recent posts






I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…
Been waiting for this one for a while! Nice to see you back
cool, looking forward to it!
Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…
Category: Authorship
-
Having read Ian Bogost’s recent piece in The Atlantic several times now, I think I’ve managed to digest what he’s saying and figure out how I feel about it. First off, I feel the piece is trying to do too much. Bogost opens by eulogizing Maxis, and celebrating the studio’s impressive contribution to our medium,…
-
Last night was the opening night of the Art of Games exhibit at the EMP Museum, and along with several other great speakers from local the local industry, Valve co-worker Dave Kircher and I were there to give short talks about programming and design respectively. My talk, titled The Art of Games, Why Are We…
-
A couple weeks ago, The New Yorker ran a piece about Fumito Ueda, and his games Ico, and Shadow of the Colossus. It’s a good piece, and one that I am extremely happy to see running in such a prestigious publication with an audience broader than the audience for most writing-about-games. The piece quotes me…
-
Recently I was in an email discussion with some friends and colleagues (who will ironically go unnamed here) about the whole ‘game designers getting their name on the box’ debate. Putting the two related (but different) issues of credit standards and the absurdity of boxes themselves aside for another time, I want to talk about…
-
So this Friday just past, the latest New York Times Magazine ran a piece about the rising 'indie movement' in game development. It's a good piece – providing what I feel is an accessable overview of the current state of the games/art discussion and the rising importance of the indie scene and what these developers…
-
So, what started as an experiment by Ben over at Sometimes Life Requires Consequence is starting to pick up steam. It's been tagged a couple times now at Game Set Watch and Kieron Gillen over at Rock Paper Shotgun blasted some buckshot his way in today's Sunday Papers. Already at least a couple other players…
-
Manveer over at Design Rampage threw up his Pecha Kucha style slides, notes and audio from his GLS talk about Ethical Decision Making in games. He makes more or less the same points that I made in a similar talk back in 2004, linked here as well as in the stack on the right. PK…
-
So I had the opportunity to give a presentation at the Festival du Nouveau Cinema here in Montreal yesterday. The theme of this years Festival was ‘Immersion’ and much of the Festival was devoted to exploring new techniques in displaying film (360 degree projection, 3d, etc), and as a component of the Festival they did…
-
Smarty-pants Jane over at Game Girl Advance picks the bones clean on my last post and gets to one of the points I only managed to gloss over – that of procedural literacy and how us folks who create in this medium need to be ‘literate’ in the ‘language’ of systems before we can express…
-
Not that long ago, famed film critic Roger Ebert stated that games are not, and indeed, cannot be, art. Recently, following up on a response made by author/game convergence guy Clive Barker at the Hollywood And Games Summit, Ebert clarified his claims. Ebert’s basic argument is that art requires authorship, and that games abdicate authorship…
This is still an interesting read. But for me it was far simpler than this: The game’s narrative tries to…