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design from a long time ago

  1. Sven's avatar
  2. Unknown's avatar

    I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…

  3. Arya's avatar
  4. Max Clark's avatar
  5. Kfix's avatar

    Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…

Category: Current Affairs

  • Okay, not really. Jurie, over at Intelligent Artifice linked off this op-ed piece from the NY Times last week that I only got around to reading yesterday. I was honestly surprised at how insightful the article is. Normally games coverage in the mass media is dull and lifeless at best, or part of a blind…

  • This amusing story of how Minesweeper was updated for Vista floated across my desk the other day. The post is a year old now, but worth a read. With all the effort we expend trying to expand our audience beyond the rather easy-to-please domain of teenage boys and young men, I wonder how much we…

  • Wow. So just one week ago today I blogged about Greg Vederman’s editorial in the October issue of PC Gamer. That editorial turns out to have been his last, as he just announced his departure from PC Gamer magazine – a seat he has held for something like a decade – to go and work…

  • Will Deus Ex 3 be a loss leader for Eidos in the battle for Montreal? So it’s well known now that along with Ubisoft and EA, other major publishers have started to edge their way into Montreal to take advantage of the ever-expanding game development community here. Among them – Eidos, who historically have published…

  • I know that it is incredibly old school to read a newspaper while waiting for a BLT in a pub at lunchtime while out shopping, but I was in an old school kinda mood today. Flipping through the weekend ‘Life’ section of the Gazette, I discovered that the City was hosting ‘Design Montreal’s Open House’,…

  • Bad me. I hadn’t heard about this game until I read about it on Patrick’s blog yesterday, where he provides a very eloquent analysis of the game, its strategies, and the statements that those strategies ultimately make. It’s a shame more games are not reviewed or critiqued with such insight. Thanks Patrick. I played the…