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design from a long time ago

  1. Sven's avatar
  2. Unknown's avatar

    I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…

  3. Arya's avatar
  4. Max Clark's avatar
  5. Kfix's avatar

    Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…

Category: Design Theory

  • In one sequence in Sydney Pollack’s The Sketches of Frank Gehry, Pollack (who frequently appears in the film himself) asks Gehry if he sees his art in other things, or is inspired by art he sees around him. At first Gehry doesn’t seem to know what he means, and then Pollack explains that sometimes he’ll…

  • For those who know Montreal, you probably know the Cinema du Parc. It was one of Montreal’s most important repertory cinemas, and it screened everything from obscure documentaries to classic films to modern award winners. Admission was cheap, popcorn wasn’t served in torso-sized sacks and you could actually get an 8-ounce soft drink. The Cinema…

  • In general I’m not going to bother to review games here. If you want a review of GRAW, go here. What I will do, though, is try to talk a bit (more) about what I learn specifically from specific games that I play. Here I’m gonna talk about what I learned about Camera and HUD…

  • Finally got around to reading Scott McCloud’s Understanding Comics, and surprise, surprise – it’s no surprise why so many people in the game industry talk about this book. I was a pretty big comic book geek in my youth, but the eighties and the nineties were a long, dark time for popular commercial comics, and…

  • So I haven’t posted in about a week because my free time has been pretty much obliverated, but I had to get on here and post my thoughts on David Sirlin’s book Becoming the Champion. This is not a book I would have picked up on my own, and the only reason I read it…

  • Following my presentation at GDC, someone asked me the very compelling question, ‘What is the difference between Intentionality and Strategy?’ I thought this was a great question, and I did not have a ready answer, though I promised to explore the problem and come up with one. It’s a difficult question, and I wrestled with…

  • The last issue of The Escapist has a pretty good article by Will Hindmarch about enriching the immersive play experience through the use of NPC dialog. The games he draws on for his examples are Thief: The Dark Project (one of my all time favorite games) and my own last game, Splinter Cell: Chaos Theory.…

  • I know I promised them within 48 hours, but 60 hours will have to do. Sorry for the short delay. I expect to get around to posting my overview of the conference in general later this week – maybe in multiple parts. A couple of additional things related to this presentation will come soon as…

  • I had the pleasure of going out to Sherbrooke University yesterday to give a presentation there as part of their Série ExperTIse hiver 2006. Due to relatively short notice and the fact that I was preparing and practicing my GDC 2006 presentation in the same window, I gave the presentation that I had previously done…