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design from a long time ago

  1. Sven's avatar
  2. Unknown's avatar

    I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…

  3. Arya's avatar
  4. Max Clark's avatar
  5. Kfix's avatar

    Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…

Category: Dynamical Meaning

  • Here begins my long slow recap of GDC wherein I will ultimately get around to posting all of my various slides and presentation materials, as well as different commentary on the sessions I saw and what I thought was valuable about GDC this year. First up is my quick recap of the Game Design Workshop…

  • Two interesting links floated around work in the last couple days. Both related to visualizations of information or information processes. One was this beautiful work being done by Alex Dragulescu at MIT Media Lab where he is feeding patterns from software viruses into 3D software to create visual representations of what they ‘look like’… and…

  • So this year Mark Leblanc invited me to join the faculty of the Game Design Workshop. The GDW is the 2-day Tutorial that runs on the Monday and Tuesday prior to ‘GDC-proper’ where we conduct a series of design excercises to familiarize designers (or anyone) with important design concepts like paper prototyping, fast iteration, and…

  • Finally got around to posting my slides from both the Game Designer’s Rant and my Immersion talk. You can grab them over on the right along with all the presentations I have ever done. You don’t need my permission to give these presentations to your coworkers or students or do whatever the hell you want…

  • The problem of what the game is about [traduit en francais ici] About a year ago, I praised Ian Bogost's critique of Bully and lamented the unfortunate lack of game criticism, as distinct from game reviews. Roughly speaking, we could say game criticism is for game developers and professionals who want to think about the…

  • It’s already floating around a couple other places, but I wanted to make sure to post it here too, since I was late to the party the last time people got to talking about Braid. The MTV interview really impressed me, and I’ve had dinner a couple of times with Jon in the last year…

  • So for those who don’t already know, my game grabbed the cover of PC Gamer (US) for our exclusive unveiling. It’s the October Issue, on shelves now. It’s packed with details, well written, and I think the smart lay-out really leverages some of the look and feel elements we’re shooting for in the game, which…

  • Not that long ago, famed film critic Roger Ebert stated that games are not, and indeed, cannot be, art. Recently, following up on a response made by author/game convergence guy Clive Barker at the Hollywood And Games Summit, Ebert clarified his claims. Ebert’s basic argument is that art requires authorship, and that games abdicate authorship…

  • OrIf We Would Just Kneel – And Why We’d Rather Die For all of the lip service we pay to the notion of convergence, how many of us really understand what it means? Most often in the game industry convergence is used exclusively to refer to the coming together of games and movies. More ideally,…