Click Nothing

design from a long time ago

  1. Sven's avatar
  2. Unknown's avatar

    I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…

  3. Arya's avatar
  4. Max Clark's avatar
  5. Kfix's avatar

    Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…

Category: Far Cry 2

  • Wow. Over ten percent of all the traffic that has ever gone through this blog went through in the past week in response to my previous post about Chaos Theory. Needless to say, that was totally unexpected. I realized sometime in the evening last Saturday that it was Chaos Theory's 10 year Anniversary and decided…

  • Having read Ian Bogost’s recent piece in The Atlantic several times now, I think I’ve managed to digest what he’s saying and figure out how I feel about it. First off, I feel the piece is trying to do too much. Bogost opens by eulogizing Maxis, and celebrating the studio’s impressive contribution to our medium,…

  • Last week I was able to attend UCSC's Inventing the Future of games Symposium in Mountainview. Overall, I foudn the conference to be super interesting as it brought together a diverse range people who are working on the problems of dynamic narratives using a wide range of approaches. I gave a short presentation (slides and…

  • Last night was the opening night of the Art of Games exhibit at the EMP Museum, and along with several other great speakers from local the local industry, Valve co-worker Dave Kircher and I were there to give short talks about programming and design respectively. My talk, titled The Art of Games, Why Are We…

  • So for those who missed it in the microsecond that it flew past on Twitter, I will be keynoting the GameX Industry Summit conference taking place in Philadelphia on Oct 24-25. Here are the working title and summary of the talk I plan to give: The Territory is not the Map: Hyper Realism and the New…

  • So, what started as an experiment by Ben over at Sometimes Life Requires Consequence is starting to pick up steam. It's been tagged a couple times now at Game Set Watch and Kieron Gillen over at Rock Paper Shotgun blasted some buckshot his way in today's Sunday Papers. Already at least a couple other players…

  • Wow – two posts in a row about books that I contributed to – albiet this one is only indirectly as I didn't actually write anything for it. A few months ago, Ubisoft announced that they would be facilitating the creation of a map editing guide to be written entirely by the Far Cry 2…

  • So I promised a lot of people I would have the slides from my talk up by Monday, but then I got lazy. But finally, a whole 24 hours late, here they are. you want a quick overview of what the talk was about, Chris Remo recapped it pretty clearly here. Here's some usability tips…

  • Okay, so once again I am absent for a month. Once again I have been prepping presentations and globetrotting and talking about stuff. Last week I was in Vancouver giving the keynote at VFS's Game Design Expo. The talk is about the changing demographics of gamers and game developers. I'm not going to host the slides…

  • UPDATED – Frank: ask and ye shall receive So – even though I am way too busy back at work to be spending my time doing it, I didn't want to leave it unfinished. I just completed my first X360 user map for Far Cry 2. It is called FC2dev Crossroads and it is now published…