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design from a long time ago
recent posts






I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…
Been waiting for this one for a while! Nice to see you back
cool, looking forward to it!
Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…
Category: Far Cry 2
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Although I have not seen the presentation myself, nor had the chance to look at the slides and notes, Pat is back from Austin and he’s posted the materials from his talk. By all accounts it went well, hopefully we’ll find an hour when we’re not putting out fires (or starting them) so he can…
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But Pat is. Pat is the Narrative Designer on my project, and has been busting his ass for the last 2+ years to do all the nuts and bolts work of making this crazy dynamic interactive narrative we dreamed up for Far Cry 2 actually work. He’ll be sharing some (but nowhere near all) of…
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So for those who don’t already know, my game grabbed the cover of PC Gamer (US) for our exclusive unveiling. It’s the October Issue, on shelves now. It’s packed with details, well written, and I think the smart lay-out really leverages some of the look and feel elements we’re shooting for in the game, which…
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I guess this pretty much explains why I haven’t had time to post much lately. Here’s the official announcement. More info to come soon, of course, but here is a little bit of specualtion: Gamespot, IGN, Joystiq, Kotaku,
This is still an interesting read. But for me it was far simpler than this: The game’s narrative tries to…