Click Nothing
design from a long time ago
recent posts






I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…
Been waiting for this one for a while! Nice to see you back
cool, looking forward to it!
Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…
Category: Film
-
There is a trend in game development that has been growing a head of steam over the last couple years, and I have some concerns about it. The trend is in support of the notion that game developers need to somehow demonstrate the maturity of their medium and of their own creative capabilities by making…
-
Savannah. It's hot here – like 25 degrees and sweltering humid. Didn't expect that as I'd been keeping an eye on the temperature in the weeks before we left, but what can you do. So far, things have been going very well. After GameX, I did three big schools pretty much back-to-back. First was CMU…
-
This is awesome. Somehow, someone dug up and posted the transcript of several days of discussion between George Lucas, Steven Spielberg and Lawrence Kasdan where they conceived and developed the story for Raiders of the Lost Ark. I won't recap the post from the original blogger – get over there and read it. And then…
-
This is pretty sweet. Tracking down the creators reveals they are David and Ian Purchase – the Purchase Brothers – who seem to be a Toronto-based directing duo. They appear to be represented by Sons and Daughters agency in Toronto. You can see their page on the Sons and Daughters site here, where their other…
This is still an interesting read. But for me it was far simpler than this: The game’s narrative tries to…