Category: Game Criticism
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David Jaffe blogged about the review Gamespot gave his newly released PS3 downloadable game Calling All Cars. I have to say that I know exactly how he feels because there was a pretty common consensus that Gamespot always lowballed the scores for Splinter Cell titles. Kasavin gave the original Splinter Cell an 8.6 when the…
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Bad me. I hadn’t heard about this game until I read about it on Patrick’s blog yesterday, where he provides a very eloquent analysis of the game, its strategies, and the statements that those strategies ultimately make. It’s a shame more games are not reviewed or critiqued with such insight. Thanks Patrick. I played the…
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In general I’m not going to bother to review games here. If you want a review of GRAW, go here. What I will do, though, is try to talk a bit (more) about what I learn specifically from specific games that I play. Here I’m gonna talk about what I learned about Camera and HUD…
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The last issue of The Escapist has a pretty good article by Will Hindmarch about enriching the immersive play experience through the use of NPC dialog. The games he draws on for his examples are Thief: The Dark Project (one of my all time favorite games) and my own last game, Splinter Cell: Chaos Theory.…






This is still an interesting read. But for me it was far simpler than this: The game’s narrative tries to…