Click Nothing
design from a long time ago
recent posts






I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…
Been waiting for this one for a while! Nice to see you back
cool, looking forward to it!
Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…
Category: Game Developers
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A few nights ago I had the pleasure of chatting with Tim and Brett at Dev Game Club after they had just spent the past five episodes of their podcast playing and talking about Far Cry 2. The series starts here, and the interview is the last one. I worked briefly alongside Tim at LucasArts,…
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Wow. Over ten percent of all the traffic that has ever gone through this blog went through in the past week in response to my previous post about Chaos Theory. Needless to say, that was totally unexpected. I realized sometime in the evening last Saturday that it was Chaos Theory's 10 year Anniversary and decided…
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I just came across the news (also) that Douglas E Smith, the creator of Lode Runner passed away last week. Lode Runner was a pretty formative game for me and not simply because I played it a lot. It contributed to my design thinking in a really profound way. I wrote about it indirectly for Edge…
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Last week I was able to attend UCSC's Inventing the Future of games Symposium in Mountainview. Overall, I foudn the conference to be super interesting as it brought together a diverse range people who are working on the problems of dynamic narratives using a wide range of approaches. I gave a short presentation (slides and…
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Emeric Thoa, founder and Creative Director of French indie studio The Game Bakers, (and former editorial conception manager on Far Cry 2) put up a pretty interesting analysis of how the Apple App Store generates income for developers, and how the financials seem to work out for different kinds of games – including his own…
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I can't imagine that it is even possible that anyone who would end up on my blog would not have already been aware of this. Gamers Heart Japan is an initiative launched by Victor Lucas and Electric Playground to help raise money to support the Red Cross relief effort in Japan. I'm honored that Victor…
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I don't want to make ClickNothing a clearing house of second run stuff I am writing for print magazines, and I still want to make sure I get original content up here. I'm working on some stuff, but am also pretty busy. Part of the reason I decided to take these writing opportunities with Edge…
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There is a trend in game development that has been growing a head of steam over the last couple years, and I have some concerns about it. The trend is in support of the notion that game developers need to somehow demonstrate the maturity of their medium and of their own creative capabilities by making…
This is still an interesting read. But for me it was far simpler than this: The game’s narrative tries to…