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design from a long time ago
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I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…
Been waiting for this one for a while! Nice to see you back
cool, looking forward to it!
Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…
Category: Game Developers
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Finally, Jonathan Morin managed to find the time to put up his blog. For those who don`t know the name, he was the Lead Level Designer on Far Cry 2 and we worked very closely together on that title for three and a half years. Maybe you know him from solid talks he gave at…
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The last set of slides I have to put up are those for my five minute talk about game rating systems that I gave as part of Richard Lemarchand's Microtalks session on Thursday morning. Overall I really enjoyed the session – though the prep was a nightmare. I guess it's pretty easy to enjoy a session where…
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So I promised a lot of people I would have the slides from my talk up by Monday, but then I got lazy. But finally, a whole 24 hours late, here they are. you want a quick overview of what the talk was about, Chris Remo recapped it pretty clearly here. Here's some usability tips…
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Here begins my long slow recap of GDC wherein I will ultimately get around to posting all of my various slides and presentation materials, as well as different commentary on the sessions I saw and what I thought was valuable about GDC this year. First up is my quick recap of the Game Design Workshop…
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So last night I did my talk on 'The Next Generation of Gamer' at the IGDA Montreal chapter meeting. It was fun and I was glad to have a little more time to polish and practice it after having done the talk previously at Game Design Expo in Vancouver. A lot of people asked me…
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Two smart posts over at Steve Gaynor's blog, Fullbright. The first is his thoughts on 'storymaking'. I think it's a pretty good overview of the different levels at which the player is making his own story. I have a long comment (not approved as of this posting) that breaks down some of my own thoughts…
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"You say you want a Revolution. Well, you know, we all wanna change the world." Change the world? As far as I'm concerned, for the first time since Alpha Centauri, Civilization:Revolution [2] has allowed me to do it. More than that, it has, itself, changed the world. I never played Civ or Civ 2. The first time…
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If you like to gamble, I tell you I'm your man.You win some, lose some, it's all the same to me.The pleasure is to play, it makes no difference what you say,I don't share your greed, the only card I need is,The nine of spades!The nine of spades! Okay, so it doesn't have quite the same punch…
This is still an interesting read. But for me it was far simpler than this: The game’s narrative tries to…