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design from a long time ago

  1. Sven's avatar
  2. Unknown's avatar

    I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…

  3. Arya's avatar
  4. Max Clark's avatar
  5. Kfix's avatar

    Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…

Category: Game Developers

  • So Far Cry 2 is on shelves now world-wide. I can see from the XBox dashboard that lots of my friends are playing the 360 version. Achievements are not only great for players, but for developers too as I can track where each of my friends is (more or less) in the gameflow by seeing…

  • Randy is so frikkin' smart. His latest column on Next-Gen dot biz is right on. In particular, I really appreciate this concise statement of one of the big challenges we face today as game designers: Modern games, by contrast, teach us things like it doesn’t really matter which way you choose to go. That someone will always…

  • [UPDATE 03/16: RADAR INVISIBILITY – apparently the site was only live as a test – and will go up again early this week – perhaps Monday] I don’t normally post about business stuff, but a friend pointed me in the direction of Scott Miller’s (of 3DRealms fame) new gig: RADAR Sounds like an interesting project…

  • Pat Redding is the Narrative Designer on my project, and he gave a wicked talk at GDC about the narrative design of Far Cry 2. He has recently put his slides up for anyone interested, and they are annotated with the text of what he said, meaning they’re actually usable. This is must-have info for…

  • So this year Mark Leblanc invited me to join the faculty of the Game Design Workshop. The GDW is the 2-day Tutorial that runs on the Monday and Tuesday prior to ‘GDC-proper’ where we conduct a series of design excercises to familiarize designers (or anyone) with important design concepts like paper prototyping, fast iteration, and…

  • Finally got around to posting my slides from both the Game Designer’s Rant and my Immersion talk. You can grab them over on the right along with all the presentations I have ever done. You don’t need my permission to give these presentations to your coworkers or students or do whatever the hell you want…

  • Busy shipping game. No time to post. Just wanted to share a link to a short article on Kotaku where I talked about the joys of Lode Runner and it’s amazing level editor.

  • Wicked. For those who know me, you will probably think I either got some friends at Valve to put me in Half-Life or that I found a way to swap out one of their character heads with on I made myself, but in fact, that is just a stock character from Half-Life 2: Episode 2,…

  • Last month there was a short interview with Harvey Smith in Game Developer that I really enjoyed, though I thought it was pretty short. Fortunately – it was short – as in a condensed version of a much longer (and much more interesting) interview on Gamasutra. Kudos to Harvey for making a game that says…

  • A month or so ago I blogged about Chris Kline coming to talk about BioShock for the Montreal IGDA Chapter. Well, we recorded the presentation, and it's now available here (link fixed) for anyone interested in watching it.