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design from a long time ago

  1. Sven's avatar
  2. Unknown's avatar

    I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…

  3. Arya's avatar
  4. Max Clark's avatar
  5. Kfix's avatar

    Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…

Category: Game Developers

  • David Jaffe blogged about the review Gamespot gave his newly released PS3 downloadable game Calling All Cars. I have to say that I know exactly how he feels because there was a pretty common consensus that Gamespot always lowballed the scores for Splinter Cell titles. Kasavin gave the original Splinter Cell an 8.6 when the…

  • So this (late) post will be my last one about GDC. It will briefly cover my impressions of my two favorite sessions which I already acknowledged will probably not be surprising to anyone. Both were design talks, and both tackled specific issues in design that I have thought about often, but have never had the…

  • So for some people, these two talks might come out of the blue. Both of them were in tough slots, and both of them were in small rooms. One was about level design and one was about writing. Two topics that speakers have a hard time impressing me with. But as was the case with…

  • So, I wanted to post some thoughts about my favorite GDC sessions and comment on some of the takeway. Unfortunately, this was such an excellent GDC, and I tend to post huge tracts anyway, that I think I had best not do it all in one post. There are six sessions I wanna talk about…

  • The slides and the accompanying paper for my GDC presentation are up for anyone interested. There were three questions people asked after the presentation that I think really contributed to the talk and enhanced even my own understanding of the topic (there were other very good questions too, but these three were the ones I…

  • Just got out of bed from a nap after my red-eye back from San Francisco and thought I’d fire up my first few thoughts about GDC this year. I’ll probably do a few posts about GDC in the coming days, as well as find a chance to put up the slides for my talk, though…

  • So I’ve been doing this for a couple months now and just never had the time to post about it. Telefilm Canada is running the Great Canadian Video Game Competition, which invites independent Canadian developers to propose projects and get funding for development. From all of the entries to the competition, the jury (which includes…

  • Just yesterday I blogged that Patrick Dugan had provided a very insightful critique/analysis of the game Ayiti: The Cost of Life, and I complained that it was "a shame more games are not reviewed or critiqued with such insight". Next thing you know, Jurie, over at Intelligent-Artifice points to Ian Bogost’s brilliant critique of Bully,…

  • Jason Della Rocca has moved his blog Reality Panic, and in the process has done a redesign of the site. I will miss the giant robot.

  • Bad me. I hadn’t heard about this game until I read about it on Patrick’s blog yesterday, where he provides a very eloquent analysis of the game, its strategies, and the statements that those strategies ultimately make. It’s a shame more games are not reviewed or critiqued with such insight. Thanks Patrick. I played the…