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design from a long time ago
recent posts






I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…
Been waiting for this one for a while! Nice to see you back
cool, looking forward to it!
Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…
Category: Game Industry
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A month or so ago I gave a talk at the Montreal International Game Summit – it's the first public talk I've given in some time. Since it was a keynote, I stayed pretty high level, and didn't really give the usual hardcore top-to-bottom design talk. This talk – about the manufacture of chocolate, wine and…
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Wow. Over ten percent of all the traffic that has ever gone through this blog went through in the past week in response to my previous post about Chaos Theory. Needless to say, that was totally unexpected. I realized sometime in the evening last Saturday that it was Chaos Theory's 10 year Anniversary and decided…
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Last week I was able to attend UCSC's Inventing the Future of games Symposium in Mountainview. Overall, I foudn the conference to be super interesting as it brought together a diverse range people who are working on the problems of dynamic narratives using a wide range of approaches. I gave a short presentation (slides and…
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Tomorrow night the Smithsonian's travelling Art of Video Games Exhibit opens at the EMP Museum here in Seattle. To celebrate the opening of the exhibit, the EMP is hosting the Game Night event which will feature lots of gaming, as well as talks from seven different game developers talking about different a range of different…
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I can't imagine that it is even possible that anyone who would end up on my blog would not have already been aware of this. Gamers Heart Japan is an initiative launched by Victor Lucas and Electric Playground to help raise money to support the Red Cross relief effort in Japan. I'm honored that Victor…
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Part Six: Platform Jumping For the last five parts of this series I talked around the issue of Single Player games and their place in the intramedia landscape I have been describing. I've looked at how social world building games like Farmville might seed content into SP game worlds. I've looked at how mobile apps…
This is still an interesting read. But for me it was far simpler than this: The game’s narrative tries to…