Click Nothing
design from a long time ago
recent posts






I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…
Been waiting for this one for a while! Nice to see you back
cool, looking forward to it!
Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…
Category: Game Industry
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Part Five: Gaming Across the Fifth Dimension Revolutionary ideas in science, technology and philosophy don’t exist in isolation in academic institutes, government think tanks, or corporate R&D labs, they touch all aspects of our culture. The ideas of Copernicus, Galileo and Darwin undercut millennia of oppression, giving rise to concepts like literacy, democracy and equality.…
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Part Four: An offer that can't be refused Thought Experiment One: imagine Pong, tweaked to be more exciting. Instead of showing the AI paddle on the other side of the screen, we hide from the player everything that happens over the center line. An elegant pacing algorithm tracks the players returns and the score of…
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Part Three: If you build it, they will come. Ever since I can remember, I have loved using level editors. I got my start before I was even a teenager building Lode Runner levels on the Vic 20, by my mid twenties I was making levels in UnrealEd to play with friends, and my first…
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I don't want to make ClickNothing a clearing house of second run stuff I am writing for print magazines, and I still want to make sure I get original content up here. I'm working on some stuff, but am also pretty busy. Part of the reason I decided to take these writing opportunities with Edge…
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Part Two: The Emperor's New Clothes Imagine for a moment an alternate reality where racing games suck. Here, racing games only exist on portable devices. And they don't ever let you actually race. You have a couple dozen car models, and a few different engines. You can swap out tires and spoilers, choose from a…
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Part One: The Vampires of Culture From a design perspective, 'convergence' is a dirty word. Convergence is a business concept that aims to bring about an overlap in otherwise diverse audiences by leveraging IP across games, film, toys, books and comics, television or other forms of entertainment. In the game industry, the traditional approach to…
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So for those who subscribe to the print version of EDGE Magazine, this is old news, and for those who do so in the UK, I think it’s even older, but for the last few months I have been writing a column for them. Now that the first issue has streeted world wide, and now…
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There is a trend in game development that has been growing a head of steam over the last couple years, and I have some concerns about it. The trend is in support of the notion that game developers need to somehow demonstrate the maturity of their medium and of their own creative capabilities by making…
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Savannah. It's hot here – like 25 degrees and sweltering humid. Didn't expect that as I'd been keeping an eye on the temperature in the weeks before we left, but what can you do. So far, things have been going very well. After GameX, I did three big schools pretty much back-to-back. First was CMU…
This is still an interesting read. But for me it was far simpler than this: The game’s narrative tries to…