Click Nothing

design from a long time ago

  1. Sven's avatar
  2. Unknown's avatar

    I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…

  3. Arya's avatar
  4. Max Clark's avatar
  5. Kfix's avatar

    Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…

Category: Game Industry

  • So the 'lecture' part of the 'lecture tour' doesn't start until tomorrow but the 'tour' part started late last night with a phonecall from US Airways (all the way to Montreal from Raleigh, NC) saying that my 9:30am flight would be delayed until 11:10. That all changed of course with a 6:30 am call saying…

  • In the beginning, there was nothing It's been a long time in coming, but I have finally put the finishing touches on the Click Nothing Tour 2009. It's going to be a long and complex one, but it should be fun. One talk, seven cities, ten days. The talk, as detailed in a previous post,…

  • So for those who missed it in the microsecond that it flew past on Twitter, I will be keynoting the GameX Industry Summit conference taking place in Philadelphia on Oct 24-25. Here are the working title and summary of the talk I plan to give: The Territory is not the Map: Hyper Realism and the New…

  • Finally, Jonathan Morin managed to find the time to put up his blog. For those who don`t know the name, he was the Lead Level Designer on Far Cry 2 and we worked very closely together on that title for three and a half years. Maybe you know him from solid talks he gave at…

  • So, what started as an experiment by Ben over at Sometimes Life Requires Consequence is starting to pick up steam. It's been tagged a couple times now at Game Set Watch and Kieron Gillen over at Rock Paper Shotgun blasted some buckshot his way in today's Sunday Papers. Already at least a couple other players…

  • So I am finally posting the slides and other presentation matertials for my Generations talk. The talk is about the current shift in player demographics taking place in population of gamers and game developers. I originally gave the talk in Vancouver as a Keynote to Vancouver Film School's Game Design Expo back in the beginning…

  • The last set of slides I have to put up are those for my five minute talk about game rating systems that I gave as part of Richard Lemarchand's Microtalks session on Thursday morning. Overall I really enjoyed the session – though the prep was a nightmare. I guess it's pretty easy to enjoy a session where…

  • So I promised a lot of people I would have the slides from my talk up by Monday, but then I got lazy. But finally, a whole 24 hours late, here they are. you want a quick overview of what the talk was about, Chris Remo recapped it pretty clearly here. Here's some usability tips…

  • Here begins my long slow recap of GDC wherein I will ultimately get around to posting all of my various slides and presentation materials, as well as different commentary on the sessions I saw and what I thought was valuable about GDC this year. First up is my quick recap of the Game Design Workshop…

  • Honestly, as much as this is gonna look like a plug for all these interesting talks – mostly what this is, is easy access for me so I can see what talks I am going to and when becuase this is the easiest way to make this stuff quickly accessible from my phone. Those of…