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design from a long time ago
recent posts






I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…
Been waiting for this one for a while! Nice to see you back
cool, looking forward to it!
Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…
Category: Game Industry
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So last night I did my talk on 'The Next Generation of Gamer' at the IGDA Montreal chapter meeting. It was fun and I was glad to have a little more time to polish and practice it after having done the talk previously at Game Design Expo in Vancouver. A lot of people asked me…
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/corporate hat on Fast Company just named Ubisoft as one of the Top 50 Most Innovative Companies (with a shout out to the Anvil engine and to the PoP team on the click-thru). I'm fucking proud of it, so despite that fact that some of you will call me a corporate shill, I'm going to blog…
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Okay, so once again I am absent for a month. Once again I have been prepping presentations and globetrotting and talking about stuff. Last week I was in Vancouver giving the keynote at VFS's Game Design Expo. The talk is about the changing demographics of gamers and game developers. I'm not going to host the slides…
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So Far Cry 2 is on shelves now world-wide. I can see from the XBox dashboard that lots of my friends are playing the 360 version. Achievements are not only great for players, but for developers too as I can track where each of my friends is (more or less) in the gameflow by seeing…
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A year ago we first unveiled the game at the Game Convention here in Leipzig. Now we’re back. It’s been a fuck of a long year, but I’m really looking forward to getting the game in the hands of the fans here in Germany… they seemed to really love it last year. This year it’s…
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[UPDATE 03/16: RADAR INVISIBILITY – apparently the site was only live as a test – and will go up again early this week – perhaps Monday] I don’t normally post about business stuff, but a friend pointed me in the direction of Scott Miller’s (of 3DRealms fame) new gig: RADAR Sounds like an interesting project…
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Middle of last week, The Globe and Mail published an interesting and well-written article about the Canadian Teacher’s Federation (ironically abbreviated ‘CTF‘) calling for a ban on the X360 and Wii release of Rockstar’s Bully: Scholarship Edition. Before getting into it I want to praise the unbiased and seemingly well-informed writing of the article itself…
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So I was getting a bit worried having not received my shipping container to send Olsen back to the repair center, but it arrived today. Three days. Totally acceptable considering that Montreal was nuked by like 30cm of snow Tuesday night and is still recovering. We’re expecting another 30cm Saturday, and I assume the storm…
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I feel like Frank Herbert or something… after the first triology becomes two trilogies, and we think it’s all finished, I have to suddenly write another trilogy. I came home from work today at around 8:00pm and turned on my new improved Olsen so I could pipe some MP3s over my wireless to play through…
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So this year Mark Leblanc invited me to join the faculty of the Game Design Workshop. The GDW is the 2-day Tutorial that runs on the Monday and Tuesday prior to ‘GDC-proper’ where we conduct a series of design excercises to familiarize designers (or anyone) with important design concepts like paper prototyping, fast iteration, and…
This is still an interesting read. But for me it was far simpler than this: The game’s narrative tries to…