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design from a long time ago

  1. Sven's avatar
  2. Unknown's avatar

    I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…

  3. Arya's avatar
  4. Max Clark's avatar
  5. Kfix's avatar

    Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…

Category: Game Industry

  • Finally got around to posting my slides from both the Game Designer’s Rant and my Immersion talk. You can grab them over on the right along with all the presentations I have ever done. You don’t need my permission to give these presentations to your coworkers or students or do whatever the hell you want…

  • Emma Boyes, out of Gamespot UK, brings us a well researched and interesting piece on Canada’s game development tax incentives. It looks at the way the Canadian Government has incentivised the game industry, and the way many other countries have failed to, and why. In particular, she looks at the (increasingly tragic) case of UK…

  • According to this article, recent figures from Invest Quebec show Montreal’s game development workforce has grown by 177% in the last 2 years. We’re 47 heads short of the 5,000 mark. Awesome. I don’t know what the numbers were when I moved here six and a half years ago, but I was (just over) employee…

  • A month or so ago I blogged about Chris Kline coming to talk about BioShock for the Montreal IGDA Chapter. Well, we recorded the presentation, and it's now available here (link fixed) for anyone interested in watching it.

  • This amusing story of how Minesweeper was updated for Vista floated across my desk the other day. The post is a year old now, but worth a read. With all the effort we expend trying to expand our audience beyond the rather easy-to-please domain of teenage boys and young men, I wonder how much we…

  • If the player ever asks himself "I wonder if I can do X?", the answer had better be "Yes". That’s one of the mantras of my design team. Basically it means that your game invites the player to ask questions about what he can and cannot do, and if you are inviting him to ask…

  • Wow. So just one week ago today I blogged about Greg Vederman’s editorial in the October issue of PC Gamer. That editorial turns out to have been his last, as he just announced his departure from PC Gamer magazine – a seat he has held for something like a decade – to go and work…

  • Smarty-pants Jane over at Game Girl Advance picks the bones clean on my last post and gets to one of the points I only managed to gloss over – that of procedural literacy and how us folks who create in this medium need to be ‘literate’ in the ‘language’ of systems before we can express…

  • Not that long ago, famed film critic Roger Ebert stated that games are not, and indeed, cannot be, art. Recently, following up on a response made by author/game convergence guy Clive Barker at the Hollywood And Games Summit, Ebert clarified his claims. Ebert’s basic argument is that art requires authorship, and that games abdicate authorship…

  • So four months after poor Olsen kicked the bucket, and six weeks since Mark and Syed got things moving and shipped me a replacement 360, Microsoft finally has to bite the bullet. They’re extending the warranty on the 360 to three full years, and given it’s only been just over a year and a half…