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design from a long time ago
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I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…
Been waiting for this one for a while! Nice to see you back
cool, looking forward to it!
Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…
Category: Game Industry
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OrIf We Would Just Kneel – And Why We’d Rather Die For all of the lip service we pay to the notion of convergence, how many of us really understand what it means? Most often in the game industry convergence is used exclusively to refer to the coming together of games and movies. More ideally,…
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So a little while ago I blogged about this mentoring thing I was doing with Telefilm. It’s been pretty fun, and I learned a bunch and got to meet some cool people. One of the two teams I was mentoring in that initial round the guys at Hothead Games in Vancouver – made it through…
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So I didn’t have time to post about it during the week, but I received my box from Purolator on Wednesday, so everything is on or even ahead of schedule. That’s a good start. I created my first ever photo album to do a little walkthrough of what you get from Microsoft and what you…
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So this (late) post will be my last one about GDC. It will briefly cover my impressions of my two favorite sessions which I already acknowledged will probably not be surprising to anyone. Both were design talks, and both tackled specific issues in design that I have thought about often, but have never had the…
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Alright, so since Olsen (11-17-2005, 03-12-2007) gave up the ghost almost three weeks ago now, I have simply been too busy to deal with the situation, but last night I finally got my shit together and called 1-800-4MY-XBOX to see what I needed to do to solve the problem. Max – a polite but ‘trying-too-hard-to-be-cool’…
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So for some people, these two talks might come out of the blue. Both of them were in tough slots, and both of them were in small rooms. One was about level design and one was about writing. Two topics that speakers have a hard time impressing me with. But as was the case with…
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So, I wanted to post some thoughts about my favorite GDC sessions and comment on some of the takeway. Unfortunately, this was such an excellent GDC, and I tend to post huge tracts anyway, that I think I had best not do it all in one post. There are six sessions I wanna talk about…
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The slides and the accompanying paper for my GDC presentation are up for anyone interested. There were three questions people asked after the presentation that I think really contributed to the talk and enhanced even my own understanding of the topic (there were other very good questions too, but these three were the ones I…
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Just got out of bed from a nap after my red-eye back from San Francisco and thought I’d fire up my first few thoughts about GDC this year. I’ll probably do a few posts about GDC in the coming days, as well as find a chance to put up the slides for my talk, though…
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So I’ve been doing this for a couple months now and just never had the time to post about it. Telefilm Canada is running the Great Canadian Video Game Competition, which invites independent Canadian developers to propose projects and get funding for development. From all of the entries to the competition, the jury (which includes…
This is still an interesting read. But for me it was far simpler than this: The game’s narrative tries to…