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I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…
cool, looking forward to it!
Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…
I can’t remember that moment when I realized that you simultaneously was creative director, lead level designer and script writer…
Category: Games
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Today's my birthday! To celebrate, Wizards of the Coast were kind enough to release the all new 2024 edition of the Player's Handbook for Dungeons & Dragons. But what's even cooler is that today also marks the 40th Anniversary of the day I first played D&D. Way back in 1984, I didn't really know what…
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I just so happens that I do a pretty good Ian-McKellen-as-Gandalf imitation. I also have a not-half-bad Sean Connery, an okay Marlon Brando, a passable Patrick Stewart, a poor but at least consistent Clint Eastwood, and a laughable attempt at a Harrison Ford. All of these amateur impressions were useful to me more than ten…
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Five years ago, for Far Cry 2's tenth anniversary, I wrote a whole series of blog posts reflecting on some of the great criticism the game had generated. Today marks the game's fifteenth anniversary, but rather than revisit that exercise, which was a lot of work, I'll leave it to the experts. Lewis Gordon has…
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A few nights ago I had the pleasure of chatting with Tim and Brett at Dev Game Club after they had just spent the past five episodes of their podcast playing and talking about Far Cry 2. The series starts here, and the interview is the last one. I worked briefly alongside Tim at LucasArts,…
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Years ago, I used to do a lot of tabletop RPG gaming. I played almost every weekend for probably about 15 years from the time I joined my first real D&D group as part of a high school club in 1986 (yes, exactly like in Stranger Things), until I moved to Montreal in 2001 to…
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To conclude this series on my favorite pieces about Far Cry 2, I have chosen a handful of pieces that, for one reason or another, I felt did not ‘fit’ in the Top 10. I chose to keep there pieces separate from the Top 10 for a few different reasons. For example, a couple of…
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I don’t think anyone could have predicted this would be my number one. For all of the number ones you were expecting, you’ll have to check Part 7 once it goes up in a couple of days. Part 7 won’t be so much a list of honorable mentions, as it will be a list of…
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The Number Two in my Top 10 definitely breaks my ‘rule’ about not using pieces that were written in the first six months or so if the game’s release. I chose this one, however, because I feel it doesn’t come off as a review so much and it has a timeless quality about. #2 –…
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These next two pieces have a lot in common. Both are fairly serious criticisms of the ludic and narrative handling of some elements of the game. These pieces call out the game’s allusions to political Realism, the problem of the absence of civilians, and its handling of imperialist and colonialist tropes. These criticisms are tough,…
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A few years ago, on the tenth anniversary of the release of Splinter Cell: Chaos Theory, I posted some thoughts about the development of that game, and the impact it had on my life. Specifically I talked a bit about how the intense stress and long hours on that project affected me. In a follow-up…
This is still an interesting read. But for me it was far simpler than this: The game’s narrative tries to…