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design from a long time ago

  1. Sven's avatar
  2. Unknown's avatar

    I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…

  3. Arya's avatar
  4. Max Clark's avatar
  5. Kfix's avatar

    Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…

Category: Games

  • For those who haven’t noticed, I added a new link list on the right hand side of different web-based game-type-things I’ve come across and enjoyed. Recently added is a link to pjio.com, which I picked up at Ben’s, who got it from Pat, who got it from… well, you know… you’ve probably already seen it.…

  • My good buddy and co-worker at Ubi, Ben Mattes has finally got himself a blog over at www.toomuchimagination.blogspot.com, a name he craftily lifted from www.toomuchimagination.ca, which is the design challenge we’re promoting along side our current recruiting campaign. Ben was the producer on Prince of Persia: The Two Thrones, and his current project (like mine)…

  • The new IGN Readers Choice list of the Top 100 games of all time just pegged Splinter Cell: Chaos Theory at #18. That puts it one ahead of Super Mario 64 (suck it down plumber-boy), and one behind GTA: San Andreas – which in my honest opinion should be a lot higher than 17th. They…

  • Line Rider has been floating around the office lately – many offices I assume – and I finally mucked around with it for a while today. It’s wicked fun for some oddly perverse reason, and looking at YouTube, it seems like a load of other people have found it mesmerizing and strangely addictive to boot.…

  • Here’s one for David Sirlin: Imagine if those terribly cliche game characters retired to become terribly cliche real people. I was always a huge fan of Dhalsim, even though from what I learned in Becoming the Champion, (reviewed here) he was a pretty bad choice if you actually cared about winning.

  • Another thing that struck me about Pollack’s The Sketches of Frank Gehry (which is now available on DVD for those interested), was a scene where Gehry recalls, years previously, having asked Pollack how he managed to deal with working in a creative field with such strong commercial constraints. Pollack’s answer (in the perspective of his…

  • In one sequence in Sydney Pollack’s The Sketches of Frank Gehry, Pollack (who frequently appears in the film himself) asks Gehry if he sees his art in other things, or is inspired by art he sees around him. At first Gehry doesn’t seem to know what he means, and then Pollack explains that sometimes he’ll…

  • For those who know Montreal, you probably know the Cinema du Parc. It was one of Montreal’s most important repertory cinemas, and it screened everything from obscure documentaries to classic films to modern award winners. Admission was cheap, popcorn wasn’t served in torso-sized sacks and you could actually get an 8-ounce soft drink. The Cinema…

  • In general I’m not going to bother to review games here. If you want a review of GRAW, go here. What I will do, though, is try to talk a bit (more) about what I learn specifically from specific games that I play. Here I’m gonna talk about what I learned about Camera and HUD…

  • Finally got around to reading Scott McCloud’s Understanding Comics, and surprise, surprise – it’s no surprise why so many people in the game industry talk about this book. I was a pretty big comic book geek in my youth, but the eighties and the nineties were a long, dark time for popular commercial comics, and…