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design from a long time ago
recent posts






I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…
Been waiting for this one for a while! Nice to see you back
cool, looking forward to it!
Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…
Category: Games
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So I’m glad to see that something good came out of E3. MTV hosted The Game Designer’s Roundtable which they now have hosted here. It’s a roundtable style discussion of some hot topics in the industry featuring Harvey Smith, Will Wright, David Jaffe and Cliff Blezinski. Every one of these guys is something of a…
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Following my presentation at GDC, someone asked me the very compelling question, ‘What is the difference between Intentionality and Strategy?’ I thought this was a great question, and I did not have a ready answer, though I promised to explore the problem and come up with one. It’s a difficult question, and I wrestled with…
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The last issue of The Escapist has a pretty good article by Will Hindmarch about enriching the immersive play experience through the use of NPC dialog. The games he draws on for his examples are Thief: The Dark Project (one of my all time favorite games) and my own last game, Splinter Cell: Chaos Theory.…
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I know I promised them within 48 hours, but 60 hours will have to do. Sorry for the short delay. I expect to get around to posting my overview of the conference in general later this week – maybe in multiple parts. A couple of additional things related to this presentation will come soon as…
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Finally someone has made a game that allows he player the skirt the edges of the fearsome Kuratowski theorem and open up some whoop-ass on K5 and K3,3 – two bosses that you normally would not want to mess with unless you have a Masters in Graph Theory. Actually – I find this little puzzle…
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I had the pleasure of going out to Sherbrooke University yesterday to give a presentation there as part of their Série ExperTIse hiver 2006. Due to relatively short notice and the fact that I was preparing and practicing my GDC 2006 presentation in the same window, I gave the presentation that I had previously done…
This is still an interesting read. But for me it was far simpler than this: The game’s narrative tries to…