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recent posts






I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…
cool, looking forward to it!
Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…
I can’t remember that moment when I realized that you simultaneously was creative director, lead level designer and script writer…
Category: Games
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Tomorrow night the Smithsonian's travelling Art of Video Games Exhibit opens at the EMP Museum here in Seattle. To celebrate the opening of the exhibit, the EMP is hosting the Game Night event which will feature lots of gaming, as well as talks from seven different game developers talking about different a range of different…
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Emeric Thoa, founder and Creative Director of French indie studio The Game Bakers, (and former editorial conception manager on Far Cry 2) put up a pretty interesting analysis of how the Apple App Store generates income for developers, and how the financials seem to work out for different kinds of games – including his own…
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Part Six: Platform Jumping For the last five parts of this series I talked around the issue of Single Player games and their place in the intramedia landscape I have been describing. I've looked at how social world building games like Farmville might seed content into SP game worlds. I've looked at how mobile apps…
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Part Five: Gaming Across the Fifth Dimension Revolutionary ideas in science, technology and philosophy don’t exist in isolation in academic institutes, government think tanks, or corporate R&D labs, they touch all aspects of our culture. The ideas of Copernicus, Galileo and Darwin undercut millennia of oppression, giving rise to concepts like literacy, democracy and equality.…
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Part Four: An offer that can't be refused Thought Experiment One: imagine Pong, tweaked to be more exciting. Instead of showing the AI paddle on the other side of the screen, we hide from the player everything that happens over the center line. An elegant pacing algorithm tracks the players returns and the score of…
This is still an interesting read. But for me it was far simpler than this: The game’s narrative tries to…