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design from a long time ago
recent posts






I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…
Been waiting for this one for a while! Nice to see you back
cool, looking forward to it!
Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…
Category: Games
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So back at Christmas 2007, I snagged a copy of my studio's Naruto game – Naruto: Rise of a Ninja (not our more recent sequel Naruto: The Broken Bond, which by all accounts is even better). I finally got around to playing it a bit, and honestly, I'm really enjoying it. Consider first that, as…
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So, after a doctor's appointment this morning, I have been cleared for a part-time return to work, starting tomorrow. For the time being, I'll only be working four hour stretches, three days a week. That will leave me all the time I need for my physiotherapy, osteopathy, and acupuncture, along with swimming, cycling and whatever else I…
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So I am finally posting the slides and other presentation matertials for my Generations talk. The talk is about the current shift in player demographics taking place in population of gamers and game developers. I originally gave the talk in Vancouver as a Keynote to Vancouver Film School's Game Design Expo back in the beginning…
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The last set of slides I have to put up are those for my five minute talk about game rating systems that I gave as part of Richard Lemarchand's Microtalks session on Thursday morning. Overall I really enjoyed the session – though the prep was a nightmare. I guess it's pretty easy to enjoy a session where…
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So I promised a lot of people I would have the slides from my talk up by Monday, but then I got lazy. But finally, a whole 24 hours late, here they are. you want a quick overview of what the talk was about, Chris Remo recapped it pretty clearly here. Here's some usability tips…
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Here begins my long slow recap of GDC wherein I will ultimately get around to posting all of my various slides and presentation materials, as well as different commentary on the sessions I saw and what I thought was valuable about GDC this year. First up is my quick recap of the Game Design Workshop…
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Honestly, as much as this is gonna look like a plug for all these interesting talks – mostly what this is, is easy access for me so I can see what talks I am going to and when becuase this is the easiest way to make this stuff quickly accessible from my phone. Those of…
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Two smart posts over at Steve Gaynor's blog, Fullbright. The first is his thoughts on 'storymaking'. I think it's a pretty good overview of the different levels at which the player is making his own story. I have a long comment (not approved as of this posting) that breaks down some of my own thoughts…
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This is pretty sweet. Tracking down the creators reveals they are David and Ian Purchase – the Purchase Brothers – who seem to be a Toronto-based directing duo. They appear to be represented by Sons and Daughters agency in Toronto. You can see their page on the Sons and Daughters site here, where their other…
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Okay, so once again I am absent for a month. Once again I have been prepping presentations and globetrotting and talking about stuff. Last week I was in Vancouver giving the keynote at VFS's Game Design Expo. The talk is about the changing demographics of gamers and game developers. I'm not going to host the slides…
This is still an interesting read. But for me it was far simpler than this: The game’s narrative tries to…