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design from a long time ago
recent posts






I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…
cool, looking forward to it!
Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…
I can’t remember that moment when I realized that you simultaneously was creative director, lead level designer and script writer…
Category: Games
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Last month there was a short interview with Harvey Smith in Game Developer that I really enjoyed, though I thought it was pretty short. Fortunately – it was short – as in a condensed version of a much longer (and much more interesting) interview on Gamasutra. Kudos to Harvey for making a game that says…
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The problem of what the game is about [traduit en francais ici] About a year ago, I praised Ian Bogost's critique of Bully and lamented the unfortunate lack of game criticism, as distinct from game reviews. Roughly speaking, we could say game criticism is for game developers and professionals who want to think about the…
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This amusing story of how Minesweeper was updated for Vista floated across my desk the other day. The post is a year old now, but worth a read. With all the effort we expend trying to expand our audience beyond the rather easy-to-please domain of teenage boys and young men, I wonder how much we…
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It’s already floating around a couple other places, but I wanted to make sure to post it here too, since I was late to the party the last time people got to talking about Braid. The MTV interview really impressed me, and I’ve had dinner a couple of times with Jon in the last year…
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If the player ever asks himself "I wonder if I can do X?", the answer had better be "Yes". That’s one of the mantras of my design team. Basically it means that your game invites the player to ask questions about what he can and cannot do, and if you are inviting him to ask…
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So on Tuesday I flew out from Montreal for the Leipzig convention where we did the first big public unveiling of Far Cry 2 – which is recieving lots of great feedback. For those in the Leipzig area as they read this, we have a public demo in the Ubi booth being played live on…
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I guess this pretty much explains why I haven’t had time to post much lately. Here’s the official announcement. More info to come soon, of course, but here is a little bit of specualtion: Gamespot, IGN, Joystiq, Kotaku,
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So four months after poor Olsen kicked the bucket, and six weeks since Mark and Syed got things moving and shipped me a replacement 360, Microsoft finally has to bite the bullet. They’re extending the warranty on the 360 to three full years, and given it’s only been just over a year and a half…
This is still an interesting read. But for me it was far simpler than this: The game’s narrative tries to…