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  1. Sven's avatar
  2. Unknown's avatar

    I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…

  3. Arya's avatar
  4. Max Clark's avatar
  5. Kfix's avatar

    Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…

Category: Games

  • Okay, not really. Jurie, over at Intelligent Artifice linked off this op-ed piece from the NY Times last week that I only got around to reading yesterday. I was honestly surprised at how insightful the article is. Normally games coverage in the mass media is dull and lifeless at best, or part of a blind…

  • Last month there was a short interview with Harvey Smith in Game Developer that I really enjoyed, though I thought it was pretty short. Fortunately – it was short – as in a condensed version of a much longer (and much more interesting) interview on Gamasutra. Kudos to Harvey for making a game that says…

  • The problem of what the game is about [traduit en francais ici] About a year ago, I praised Ian Bogost's critique of Bully and lamented the unfortunate lack of game criticism, as distinct from game reviews. Roughly speaking, we could say game criticism is for game developers and professionals who want to think about the…

  • This amusing story of how Minesweeper was updated for Vista floated across my desk the other day. The post is a year old now, but worth a read. With all the effort we expend trying to expand our audience beyond the rather easy-to-please domain of teenage boys and young men, I wonder how much we…

  • It’s already floating around a couple other places, but I wanted to make sure to post it here too, since I was late to the party the last time people got to talking about Braid. The MTV interview really impressed me, and I’ve had dinner a couple of times with Jon in the last year…

  • If the player ever asks himself "I wonder if I can do X?", the answer had better be "Yes". That’s one of the mantras of my design team. Basically it means that your game invites the player to ask questions about what he can and cannot do, and if you are inviting him to ask…

  • So on Tuesday I flew out from Montreal for the Leipzig convention where we did the first big public unveiling of Far Cry 2 – which is recieving lots of great feedback. For those in the Leipzig area as they read this, we have a public demo in the Ubi booth being played live on…

  • Smarty-pants Jane over at Game Girl Advance picks the bones clean on my last post and gets to one of the points I only managed to gloss over – that of procedural literacy and how us folks who create in this medium need to be ‘literate’ in the ‘language’ of systems before we can express…

  • Not that long ago, famed film critic Roger Ebert stated that games are not, and indeed, cannot be, art. Recently, following up on a response made by author/game convergence guy Clive Barker at the Hollywood And Games Summit, Ebert clarified his claims. Ebert’s basic argument is that art requires authorship, and that games abdicate authorship…

  • I guess this pretty much explains why I haven’t had time to post much lately. Here’s the official announcement. More info to come soon, of course, but here is a little bit of specualtion: Gamespot, IGN, Joystiq, Kotaku,