Click Nothing

design from a long time ago

  1. Sven's avatar
  2. Unknown's avatar

    I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…

  3. Arya's avatar
  4. Max Clark's avatar
  5. Kfix's avatar

    Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…

Category: Games

  • So four months after poor Olsen kicked the bucket, and six weeks since Mark and Syed got things moving and shipped me a replacement 360, Microsoft finally has to bite the bullet. They’re extending the warranty on the 360 to three full years, and given it’s only been just over a year and a half…

  • Oh well, I guess I was wrong when I refuted the theory that games and film can converge. According to Ed Ulbrich, the President of the commercial division of Digital Domain, it’s not just something they’re talking about. By buying the digital effects house and setting out to make games, Michael Bay has somehow proven…

  • Will Deus Ex 3 be a loss leader for Eidos in the battle for Montreal? So it’s well known now that along with Ubisoft and EA, other major publishers have started to edge their way into Montreal to take advantage of the ever-expanding game development community here. Among them – Eidos, who historically have published…

  • I know that it is incredibly old school to read a newspaper while waiting for a BLT in a pub at lunchtime while out shopping, but I was in an old school kinda mood today. Flipping through the weekend ‘Life’ section of the Gazette, I discovered that the City was hosting ‘Design Montreal’s Open House’,…

  • OrIf We Would Just Kneel – And Why We’d Rather Die For all of the lip service we pay to the notion of convergence, how many of us really understand what it means? Most often in the game industry convergence is used exclusively to refer to the coming together of games and movies. More ideally,…

  • So a little while ago I blogged about this mentoring thing I was doing with Telefilm. It’s been pretty fun, and I learned a bunch and got to meet some cool people. One of the two teams I was mentoring in that initial round  the guys at Hothead Games in Vancouver – made it through…

  • So this (late) post will be my last one about GDC. It will briefly cover my impressions of my two favorite sessions which I already acknowledged will probably not be surprising to anyone. Both were design talks, and both tackled specific issues in design that I have thought about often, but have never had the…

  • Alright, so since Olsen (11-17-2005, 03-12-2007) gave up the ghost almost three weeks ago now, I have simply been too busy to deal with the situation, but last night I finally got my shit together and called 1-800-4MY-XBOX to see what I needed to do to solve the problem. Max – a polite but ‘trying-too-hard-to-be-cool’…

  • So for some people, these two talks might come out of the blue. Both of them were in tough slots, and both of them were in small rooms. One was about level design and one was about writing. Two topics that speakers have a hard time impressing me with. But as was the case with…

  • So, I wanted to post some thoughts about my favorite GDC sessions and comment on some of the takeway. Unfortunately, this was such an excellent GDC, and I tend to post huge tracts anyway, that I think I had best not do it all in one post. There are six sessions I wanna talk about…