Click Nothing

design from a long time ago

  1. Sven's avatar
  2. Unknown's avatar

    I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…

  3. Arya's avatar
  4. Max Clark's avatar
  5. Kfix's avatar

    Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…

Category: GDC

  • So I’ve been doing this for a couple months now and just never had the time to post about it. Telefilm Canada is running the Great Canadian Video Game Competition, which invites independent Canadian developers to propose projects and get funding for development. From all of the entries to the competition, the jury (which includes…

  • So I had the opportunity to do a kind of trial run of my GDC presentation for the local Montreal IGDA Chapter last week. While I wasn’t super happy with it, it was really just a first draft, and I’ve been working on it on and off since. Should have a much better version in…

  • Sweet. My GDC 2007 presentation got accepted. It’s about exploration in games. Different kinds of it, how it works, what draws players into exploring, how to design to support it, and how to leverage it to broaden the expressive space of your game. This should be a challenging one. One of the things I love…

  • Following my presentation at GDC, someone asked me the very compelling question, ‘What is the difference between Intentionality and Strategy?’ I thought this was a great question, and I did not have a ready answer, though I promised to explore the problem and come up with one. It’s a difficult question, and I wrestled with…

  • I know I promised them within 48 hours, but 60 hours will have to do. Sorry for the short delay. I expect to get around to posting my overview of the conference in general later this week – maybe in multiple parts. A couple of additional things related to this presentation will come soon as…