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design from a long time ago
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I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…
Been waiting for this one for a while! Nice to see you back
cool, looking forward to it!
Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…
Category: GDC05
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I realized earlier today that it’s been ten years since Splinter Cell: Chaos Theory shipped. Obviously, a lot has changed in that time, but I’m not going to wax nostalgic about that. I thought instead I would regale you a never before made public tale of what that game meant to me. Chaos Theory was…
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In general I’m not going to bother to review games here. If you want a review of GRAW, go here. What I will do, though, is try to talk a bit (more) about what I learn specifically from specific games that I play. Here I’m gonna talk about what I learned about Camera and HUD…
This is still an interesting read. But for me it was far simpler than this: The game’s narrative tries to…