Category: GDC07
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Sweet. My GDC 2007 presentation got accepted. It’s about exploration in games. Different kinds of it, how it works, what draws players into exploring, how to design to support it, and how to leverage it to broaden the expressive space of your game. This should be a challenging one. One of the things I love…






This is still an interesting read. But for me it was far simpler than this: The game’s narrative tries to…