Category: GDC11
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Damn. It's sure costing me a lot of money to leave this blog sitting here, doing nothing. I havent even had the time to get my GDC slides from 2011 up yet. I have wanted to go back and clean up the end of the talk, as the conclusion never really hung together the way…






This is still an interesting read. But for me it was far simpler than this: The game’s narrative tries to…