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design from a long time ago
recent posts






I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…
Been waiting for this one for a while! Nice to see you back
cool, looking forward to it!
Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…
Category: Hyperrealism
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Part Five: Gaming Across the Fifth Dimension Revolutionary ideas in science, technology and philosophy don’t exist in isolation in academic institutes, government think tanks, or corporate R&D labs, they touch all aspects of our culture. The ideas of Copernicus, Galileo and Darwin undercut millennia of oppression, giving rise to concepts like literacy, democracy and equality.…
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Wicked. For those who know me, you will probably think I either got some friends at Valve to put me in Half-Life or that I found a way to swap out one of their character heads with on I made myself, but in fact, that is just a stock character from Half-Life 2: Episode 2,…
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Okay, now this blows me away. I know a lot of people can’t be bothered to install a bunch of Active-X Controls to look at a webpage, but believe me, this time it is so worth it. Microsoft Live Labs Photosynth parses a collection of photos and analyzes patterns in them – then assembles a…
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I way dig this guy’s blog. Aside from very high calibre layout and design, and his uncanny ability to find brown hues that actually work, he has this wicked ‘tag cloud’ functionality. He has a java script that parses all his posts, finds the most commonly used words by month, and the most recently used…
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In general I’m not going to bother to review games here. If you want a review of GRAW, go here. What I will do, though, is try to talk a bit (more) about what I learn specifically from specific games that I play. Here I’m gonna talk about what I learned about Camera and HUD…
This is still an interesting read. But for me it was far simpler than this: The game’s narrative tries to…