Click Nothing

design from a long time ago

  1. Sven's avatar
  2. Unknown's avatar

    I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…

  3. Arya's avatar
  4. Max Clark's avatar
  5. Kfix's avatar

    Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…

Category: IGDA

  • In the beginning, there was nothing It's been a long time in coming, but I have finally put the finishing touches on the Click Nothing Tour 2009. It's going to be a long and complex one, but it should be fun. One talk, seven cities, ten days. The talk, as detailed in a previous post,…

  • So for those who missed it in the microsecond that it flew past on Twitter, I will be keynoting the GameX Industry Summit conference taking place in Philadelphia on Oct 24-25. Here are the working title and summary of the talk I plan to give: The Territory is not the Map: Hyper Realism and the New…

  • Manveer over at Design Rampage threw up his Pecha Kucha style slides, notes and audio from his GLS talk about Ethical Decision Making in games. He makes more or less the same points that I made in a similar talk back in 2004, linked here as well as in the stack on the right. PK…

  • So I am finally posting the slides and other presentation matertials for my Generations talk. The talk is about the current shift in player demographics taking place in population of gamers and game developers. I originally gave the talk in Vancouver as a Keynote to Vancouver Film School's Game Design Expo back in the beginning…

  • So last night I did my talk on 'The Next Generation of Gamer' at the IGDA Montreal chapter meeting. It was fun and I was glad to have a little more time to polish and practice it after having done the talk previously at Game Design Expo in Vancouver. A lot of people asked me…

  • Okay, so once again I am absent for a month. Once again I have been prepping presentations and globetrotting and talking about stuff. Last week I was in Vancouver giving the keynote at VFS's Game Design Expo. The talk is about the changing demographics of gamers and game developers. I'm not going to host the slides…

  • A month or so ago I blogged about Chris Kline coming to talk about BioShock for the Montreal IGDA Chapter. Well, we recorded the presentation, and it's now available here (link fixed) for anyone interested in watching it.

  • If the player ever asks himself "I wonder if I can do X?", the answer had better be "Yes". That’s one of the mantras of my design team. Basically it means that your game invites the player to ask questions about what he can and cannot do, and if you are inviting him to ask…

  • So I had the opportunity to do a kind of trial run of my GDC presentation for the local Montreal IGDA Chapter last week. While I wasn’t super happy with it, it was really just a first draft, and I’ve been working on it on and off since. Should have a much better version in…

  • Jason Della Rocca has moved his blog Reality Panic, and in the process has done a redesign of the site. I will miss the giant robot.