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design from a long time ago

  1. Sven's avatar
  2. Unknown's avatar

    I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…

  3. Arya's avatar
  4. Max Clark's avatar
  5. Kfix's avatar

    Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…

Category: Intentionality

  • I realized earlier today that it’s been ten years since Splinter Cell: Chaos Theory shipped. Obviously, a lot has changed in that time, but I’m not going to wax nostalgic about that. I thought instead I would regale you a never before made public tale of what that game meant to me. Chaos Theory was…

  • (english follows) J'ai été contacté l'autre jour par quelque un en France qui a un blog sur le site GameKult. Lui a m'informer qu'il a tombé sur mon post de Bioshock et il avait aidé à articuler pour lui de quelques problemes qu'il avait avec le jeu. Il a décidé de traduire le post en…

  • So I promised a lot of people I would have the slides from my talk up by Monday, but then I got lazy. But finally, a whole 24 hours late, here they are. you want a quick overview of what the talk was about, Chris Remo recapped it pretty clearly here. Here's some usability tips…

  • So I had the opportunity to give a presentation at the Festival du Nouveau Cinema here in Montreal yesterday. The theme of this years Festival was ‘Immersion’ and much of the Festival was devoted to exploring new techniques in displaying film (360 degree projection, 3d, etc), and as a component of the Festival they did…

  • The problem of what the game is about [traduit en francais ici] About a year ago, I praised Ian Bogost's critique of Bully and lamented the unfortunate lack of game criticism, as distinct from game reviews. Roughly speaking, we could say game criticism is for game developers and professionals who want to think about the…

  • Ai Live, LiveMove is apparently the application in the Wii SDK that allows designers to simply record their movements as input data for the Wii. Here’s a video that demonstrates it. Here is a video of the demonstration, and hot damn is that some cool shit. Of course, thinking about it after seeing it, I…

  • Following my presentation at GDC, someone asked me the very compelling question, ‘What is the difference between Intentionality and Strategy?’ I thought this was a great question, and I did not have a ready answer, though I promised to explore the problem and come up with one. It’s a difficult question, and I wrestled with…

  • I know I promised them within 48 hours, but 60 hours will have to do. Sorry for the short delay. I expect to get around to posting my overview of the conference in general later this week – maybe in multiple parts. A couple of additional things related to this presentation will come soon as…