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design from a long time ago

  1. Sven's avatar
  2. Unknown's avatar

    I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…

  3. Arya's avatar
  4. Max Clark's avatar
  5. Kfix's avatar

    Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…

Category: Interviews and Articles

  • So for those who subscribe to the print version of EDGE Magazine, this is old news, and for those who do so in the UK, I think it’s even older, but for the last few months I have been writing a column for them. Now that the first issue has streeted world wide, and now…

  • So for those who missed it in the microsecond that it flew past on Twitter, I will be keynoting the GameX Industry Summit conference taking place in Philadelphia on Oct 24-25. Here are the working title and summary of the talk I plan to give: The Territory is not the Map: Hyper Realism and the New…

  • Two smart posts over at Steve Gaynor's blog, Fullbright. The first is his thoughts on 'storymaking'. I think it's a pretty good overview of the different levels at which the player is making his own story. I have a long comment (not approved as of this posting) that breaks down some of my own thoughts…

  • /corporate hat on Fast Company just named Ubisoft as one of the Top 50 Most Innovative Companies (with a shout out to the Anvil engine and to the PoP team on the click-thru). I'm fucking proud of it, so despite that fact that some of you will call me a corporate shill, I'm going to blog…

  • So I didn't really want to muddy up the stats we were collecting and tracking for this during the actual development of it, but for those who never found it, we were maintaining a fictional blog for the character of the journalist Reuben Oluwagembi who you meet in Far Cry 2. The blog was loosely…

  • If you like to gamble, I tell you I'm your man.You win some, lose some, it's all the same to me.The pleasure is to play, it makes no difference what you say,I don't share your greed, the only card I need is,The nine of spades!The nine of spades! Okay, so it doesn't have quite the same punch…

  • Randy is so frikkin' smart. His latest column on Next-Gen dot biz is right on. In particular, I really appreciate this concise statement of one of the big challenges we face today as game designers: Modern games, by contrast, teach us things like it doesn’t really matter which way you choose to go. That someone will always…

  • Middle of last week, The Globe and Mail published an interesting and well-written article about the Canadian Teacher’s Federation (ironically abbreviated ‘CTF‘) calling for a ban on the X360 and Wii release of Rockstar’s Bully: Scholarship Edition. Before getting into it I want to praise the unbiased and seemingly well-informed writing of the article itself…

  • It’s been a long time since I posted – but I have a real excuse, with links to prove it. Aside from Christmas, and an extra week of vacation in Havana I managed to squeeze in as a result of the game being delayed, I’ve been busy as hell meeting with the press and promoting…

  • Emma Boyes, out of Gamespot UK, brings us a well researched and interesting piece on Canada’s game development tax incentives. It looks at the way the Canadian Government has incentivised the game industry, and the way many other countries have failed to, and why. In particular, she looks at the (increasingly tragic) case of UK…