Click Nothing
design from a long time ago
recent posts






I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…
cool, looking forward to it!
Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…
I can’t remember that moment when I realized that you simultaneously was creative director, lead level designer and script writer…
Category: iPhone
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Emeric Thoa, founder and Creative Director of French indie studio The Game Bakers, (and former editorial conception manager on Far Cry 2) put up a pretty interesting analysis of how the Apple App Store generates income for developers, and how the financials seem to work out for different kinds of games – including his own…
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So, after a doctor's appointment this morning, I have been cleared for a part-time return to work, starting tomorrow. For the time being, I'll only be working four hour stretches, three days a week. That will leave me all the time I need for my physiotherapy, osteopathy, and acupuncture, along with swimming, cycling and whatever else I…
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So this is just a test post. Now that I have myself set up on facebook and (should be) linking all my blog posts there, and now that I have the facebook app on my iPhone, I figured I'd see if the typepad app works. Also testing with a photo just to see if it…
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So with the insanity of production in the past, I finally had the time and energy to start replacing all my obsolete hardware. For those who haven't recieved an email from me with the pleasantly lame default signature 'Sent from my iPhone' that Apple so humbly provides with every new device sold, I can report…
This is still an interesting read. But for me it was far simpler than this: The game’s narrative tries to…