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design from a long time ago
recent posts






I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…
Been waiting for this one for a while! Nice to see you back
cool, looking forward to it!
Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…
Category: Lectures
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A month or so ago I gave a talk at the Montreal International Game Summit – it's the first public talk I've given in some time. Since it was a keynote, I stayed pretty high level, and didn't really give the usual hardcore top-to-bottom design talk. This talk – about the manufacture of chocolate, wine and…
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Last week I was able to attend UCSC's Inventing the Future of games Symposium in Mountainview. Overall, I foudn the conference to be super interesting as it brought together a diverse range people who are working on the problems of dynamic narratives using a wide range of approaches. I gave a short presentation (slides and…
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Tomorrow night the Smithsonian's travelling Art of Video Games Exhibit opens at the EMP Museum here in Seattle. To celebrate the opening of the exhibit, the EMP is hosting the Game Night event which will feature lots of gaming, as well as talks from seven different game developers talking about different a range of different…
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Damn. It's sure costing me a lot of money to leave this blog sitting here, doing nothing. I havent even had the time to get my GDC slides from 2011 up yet. I have wanted to go back and clean up the end of the talk, as the conclusion never really hung together the way…
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Savannah. It's hot here – like 25 degrees and sweltering humid. Didn't expect that as I'd been keeping an eye on the temperature in the weeks before we left, but what can you do. So far, things have been going very well. After GameX, I did three big schools pretty much back-to-back. First was CMU…
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So I am finally posting the slides and other presentation matertials for my Generations talk. The talk is about the current shift in player demographics taking place in population of gamers and game developers. I originally gave the talk in Vancouver as a Keynote to Vancouver Film School's Game Design Expo back in the beginning…
This is still an interesting read. But for me it was far simpler than this: The game’s narrative tries to…