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design from a long time ago
recent posts






I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…
Been waiting for this one for a while! Nice to see you back
cool, looking forward to it!
Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…
Category: Level Design
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Back in the summer I mentioned that I had submitted an entry to the One Page Dungeon Contest, which challenges creators to make a table top RPG adventure or dungeon entirely contained to a single page. Of course, I thought 'one page?, pffff… that sounds easy.' Turns out, not so much. On top of that,…
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Years ago, I used to do a lot of tabletop RPG gaming. I played almost every weekend for probably about 15 years from the time I joined my first real D&D group as part of a high school club in 1986 (yes, exactly like in Stranger Things), until I moved to Montreal in 2001 to…
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Maybe you’ve been vacationing on Pitcairn Island since the beginning of April and you haven’t gotten news yet, but a month or so ago millions of documents were leaked to the press from the Mossack Fonseca law firm in Panama. These papers reveal how hundreds, or potentially thousands of wealthy individuals have been using offshore…
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I realized earlier today that it’s been ten years since Splinter Cell: Chaos Theory shipped. Obviously, a lot has changed in that time, but I’m not going to wax nostalgic about that. I thought instead I would regale you a never before made public tale of what that game meant to me. Chaos Theory was…
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Part Three: If you build it, they will come. Ever since I can remember, I have loved using level editors. I got my start before I was even a teenager building Lode Runner levels on the Vic 20, by my mid twenties I was making levels in UnrealEd to play with friends, and my first…
This is still an interesting read. But for me it was far simpler than this: The game’s narrative tries to…