Category: Level Editors
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I just came across the news (also) that Douglas E Smith, the creator of Lode Runner passed away last week. Lode Runner was a pretty formative game for me and not simply because I played it a lot. It contributed to my design thinking in a really profound way. I wrote about it indirectly for Edge…
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Part Three: If you build it, they will come. Ever since I can remember, I have loved using level editors. I got my start before I was even a teenager building Lode Runner levels on the Vic 20, by my mid twenties I was making levels in UnrealEd to play with friends, and my first…






This is still an interesting read. But for me it was far simpler than this: The game’s narrative tries to…