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design from a long time ago
recent posts






I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…
Been waiting for this one for a while! Nice to see you back
cool, looking forward to it!
Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…
Category: Meaning
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How the hell did I miss this? A year or so ago it started to dawn on me that there were problems with the notion of fun. At first, I started ot think that maybe ‘fun’ was merely a formal quality of games – the same way rhyme and meter were formal qualities of poetry.…
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Probably by now, everyone has seen the new Gears of War trailer. With apologies to the gang at Epic (without whose engine I would still be an unemployed writer), I’ll be the first to admit that I’ve had some doubts about Gears. It’s not that I don’t think Gears will be a top-notch adrenaline-pumping shooter…
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Dave Brodbeck, a psychology professor at Algoma U, who I met at Futureplay also does a podcast. He grabbed me after my keynote there and we did a little interview. You can listen to it here, or download it for direct from this link. Good questions and good interview, thanks Dave. It’s good to have…
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Just got back from the Futureplay 2006 conference in London, Ontario yesterday, where I got to give my first ever keynote. That was pretty exciting. The other keynote speakers were Justin Roche, Sheri Graner Ray, Don Daglow, and Ken Perlin, so very flattering to be among that roster. I gave the same presentation the following…
This is still an interesting read. But for me it was far simpler than this: The game’s narrative tries to…