Category: MIGS
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A month or so ago I gave a talk at the Montreal International Game Summit – it's the first public talk I've given in some time. Since it was a keynote, I stayed pretty high level, and didn't really give the usual hardcore top-to-bottom design talk. This talk – about the manufacture of chocolate, wine and…
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I had the pleasure of going out to Sherbrooke University yesterday to give a presentation there as part of their Série ExperTIse hiver 2006. Due to relatively short notice and the fact that I was preparing and practicing my GDC 2006 presentation in the same window, I gave the presentation that I had previously done…






This is still an interesting read. But for me it was far simpler than this: The game’s narrative tries to…