Click Nothing

design from a long time ago

  1. Sven's avatar
  2. Unknown's avatar

    I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…

  3. Arya's avatar
  4. Max Clark's avatar
  5. Kfix's avatar

    Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…

Category: My Games

  • Moving into the middle the pack, the two pieces that occupy fifth and sixth on my list are very different from one another. One, a thoughtful analysis of the game, and the other a meta-analysis of the early reception of the game. #6 – Opinion: On Far Cry 2’s ‘Slow Burn’Chris Remo’s seminal examination of…

  • The bottom four of my Top 10 represent a pretty diverse set of posts, taken from across a fairly long period of time – including one of the oldest, as well as one of the most recent. #10 – an essay about the Paradox of Tragedy in Far Cry 2 (Note: if the link doesn’t…

  • A few years ago, on the tenth anniversary of the release of Splinter Cell: Chaos Theory, I posted some thoughts about the development of that game, and the impact it had on my life. Specifically I talked a bit about how the intense stress and long hours on that project affected me. In a follow-up…

  • Maybe you’ve been vacationing on Pitcairn Island since the beginning of April and you haven’t gotten news yet, but a month or so ago millions of documents were leaked to the press from the Mossack Fonseca law firm in Panama. These papers reveal how hundreds, or potentially thousands of wealthy individuals have been using offshore…

  • Wow. Over ten percent of all the traffic that has ever gone through this blog went through in the past week in response to my previous post about Chaos Theory. Needless to say, that was totally unexpected. I realized sometime in the evening last Saturday that it was Chaos Theory's 10 year Anniversary and decided…

  • I realized earlier today that it’s been ten years since Splinter Cell: Chaos Theory shipped. Obviously, a lot has changed in that time, but I’m not going to wax nostalgic about that. I thought instead I would regale you a never before made public tale of what that game meant to me. Chaos Theory was…

  • There’s been a lot of water under the bridge in the eight and a half years since Splinter Cell: Chaos Theory shipped back in 2005. We’ve seen the sunset of an entire console generation, and we are about to sunset another. Three major titles have shipped in the series, the most recent of which effectively…

  • Last night was the opening night of the Art of Games exhibit at the EMP Museum, and along with several other great speakers from local the local industry, Valve co-worker Dave Kircher and I were there to give short talks about programming and design respectively. My talk, titled The Art of Games, Why Are We…

  • So, what started as an experiment by Ben over at Sometimes Life Requires Consequence is starting to pick up steam. It's been tagged a couple times now at Game Set Watch and Kieron Gillen over at Rock Paper Shotgun blasted some buckshot his way in today's Sunday Papers. Already at least a couple other players…

  • Wow – two posts in a row about books that I contributed to – albiet this one is only indirectly as I didn't actually write anything for it. A few months ago, Ubisoft announced that they would be facilitating the creation of a map editing guide to be written entirely by the Far Cry 2…