Click Nothing
design from a long time ago
recent posts






I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…
Been waiting for this one for a while! Nice to see you back
cool, looking forward to it!
Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…
Category: My Games
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Randy is so frikkin' smart. His latest column on Next-Gen dot biz is right on. In particular, I really appreciate this concise statement of one of the big challenges we face today as game designers: Modern games, by contrast, teach us things like it doesn’t really matter which way you choose to go. That someone will always…
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Learning that your last game has been selected to be made available for download as an XBox Live Original. Thanks Major. I’m super proud to be a part of such an illustrious line-up, and I can’t wait to play it again. And I think much of the team – at least the ones I spoke…
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So this post marks two awesome simultaneous events. First it is my 100th post on Click Nothing in just over 3 years. That puts me at not-terribly-respectable-but-not-terrible average of about one post every 10 days. When I started I had hoped to post minimum once a week, and there’s no denying that I have enough…
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It’s been a long time since I posted – but I have a real excuse, with links to prove it. Aside from Christmas, and an extra week of vacation in Havana I managed to squeeze in as a result of the game being delayed, I’ve been busy as hell meeting with the press and promoting…
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So for those who don’t already know, my game grabbed the cover of PC Gamer (US) for our exclusive unveiling. It’s the October Issue, on shelves now. It’s packed with details, well written, and I think the smart lay-out really leverages some of the look and feel elements we’re shooting for in the game, which…
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I guess this pretty much explains why I haven’t had time to post much lately. Here’s the official announcement. More info to come soon, of course, but here is a little bit of specualtion: Gamespot, IGN, Joystiq, Kotaku,
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The new IGN Readers Choice list of the Top 100 games of all time just pegged Splinter Cell: Chaos Theory at #18. That puts it one ahead of Super Mario 64 (suck it down plumber-boy), and one behind GTA: San Andreas – which in my honest opinion should be a lot higher than 17th. They…
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The last issue of The Escapist has a pretty good article by Will Hindmarch about enriching the immersive play experience through the use of NPC dialog. The games he draws on for his examples are Thief: The Dark Project (one of my all time favorite games) and my own last game, Splinter Cell: Chaos Theory.…
This is still an interesting read. But for me it was far simpler than this: The game’s narrative tries to…