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design from a long time ago
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I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…
Been waiting for this one for a while! Nice to see you back
cool, looking forward to it!
Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…
Category: Open World Games
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Part Six: Platform Jumping For the last five parts of this series I talked around the issue of Single Player games and their place in the intramedia landscape I have been describing. I've looked at how social world building games like Farmville might seed content into SP game worlds. I've looked at how mobile apps…
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Part Four: An offer that can't be refused Thought Experiment One: imagine Pong, tweaked to be more exciting. Instead of showing the AI paddle on the other side of the screen, we hide from the player everything that happens over the center line. An elegant pacing algorithm tracks the players returns and the score of…
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So back at Christmas 2007, I snagged a copy of my studio's Naruto game – Naruto: Rise of a Ninja (not our more recent sequel Naruto: The Broken Bond, which by all accounts is even better). I finally got around to playing it a bit, and honestly, I'm really enjoying it. Consider first that, as…
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"You say you want a Revolution. Well, you know, we all wanna change the world." Change the world? As far as I'm concerned, for the first time since Alpha Centauri, Civilization:Revolution [2] has allowed me to do it. More than that, it has, itself, changed the world. I never played Civ or Civ 2. The first time…
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So immediately following my GDC presentation, I did an interview with Bonnie Ruberg from Gamasutra, which is now up on their site. It goes into a few more details about the talk, and Bonnie also asked a few good questions about gender issues in exploration… some stuff I hadn’t thought much about.
This is still an interesting read. But for me it was far simpler than this: The game’s narrative tries to…