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design from a long time ago
recent posts






I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…
Been waiting for this one for a while! Nice to see you back
cool, looking forward to it!
Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…
Category: Pop Culture
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So last night I did my talk on 'The Next Generation of Gamer' at the IGDA Montreal chapter meeting. It was fun and I was glad to have a little more time to polish and practice it after having done the talk previously at Game Design Expo in Vancouver. A lot of people asked me…
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This is pretty sweet. Tracking down the creators reveals they are David and Ian Purchase – the Purchase Brothers – who seem to be a Toronto-based directing duo. They appear to be represented by Sons and Daughters agency in Toronto. You can see their page on the Sons and Daughters site here, where their other…
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So I finally managed to find Guitar Hero 3, and started playing it yesterday. It’s tight and polished and I’m really enjoying it so far. It seems a little tougher than Guitar Hero 2, but that’s okay… I find Hard to be too damn hard and Medium on GH2 was a bit too easy, so…
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Okay, not really. Jurie, over at Intelligent Artifice linked off this op-ed piece from the NY Times last week that I only got around to reading yesterday. I was honestly surprised at how insightful the article is. Normally games coverage in the mass media is dull and lifeless at best, or part of a blind…
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This amusing story of how Minesweeper was updated for Vista floated across my desk the other day. The post is a year old now, but worth a read. With all the effort we expend trying to expand our audience beyond the rather easy-to-please domain of teenage boys and young men, I wonder how much we…
This is still an interesting read. But for me it was far simpler than this: The game’s narrative tries to…