Click Nothing

design from a long time ago

  1. Sven's avatar
  2. Unknown's avatar

    I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…

  3. Arya's avatar
  4. Max Clark's avatar
  5. Kfix's avatar

    Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…

Category: Schools

  • Savannah. It's hot here – like 25 degrees and sweltering humid. Didn't expect that as I'd been keeping an eye on the temperature in the weeks before we left, but what can you do. So far, things have been going very well. After GameX, I did three big schools pretty much back-to-back. First was CMU…

  • In the beginning, there was nothing It's been a long time in coming, but I have finally put the finishing touches on the Click Nothing Tour 2009. It's going to be a long and complex one, but it should be fun. One talk, seven cities, ten days. The talk, as detailed in a previous post,…

  • So for those who missed it in the microsecond that it flew past on Twitter, I will be keynoting the GameX Industry Summit conference taking place in Philadelphia on Oct 24-25. Here are the working title and summary of the talk I plan to give: The Territory is not the Map: Hyper Realism and the New…

  • Wow – two posts in a row about books that I contributed to – albiet this one is only indirectly as I didn't actually write anything for it. A few months ago, Ubisoft announced that they would be facilitating the creation of a map editing guide to be written entirely by the Far Cry 2…

  • So I am finally posting the slides and other presentation matertials for my Generations talk. The talk is about the current shift in player demographics taking place in population of gamers and game developers. I originally gave the talk in Vancouver as a Keynote to Vancouver Film School's Game Design Expo back in the beginning…

  • Okay, so once again I am absent for a month. Once again I have been prepping presentations and globetrotting and talking about stuff. Last week I was in Vancouver giving the keynote at VFS's Game Design Expo. The talk is about the changing demographics of gamers and game developers. I'm not going to host the slides…

  • Middle of last week, The Globe and Mail published an interesting and well-written article about the Canadian Teacher’s Federation (ironically abbreviated ‘CTF‘) calling for a ban on the X360 and Wii release of Rockstar’s Bully: Scholarship Edition. Before getting into it I want to praise the unbiased and seemingly well-informed writing of the article itself…

  • Just yesterday I blogged that Patrick Dugan had provided a very insightful critique/analysis of the game Ayiti: The Cost of Life, and I complained that it was "a shame more games are not reviewed or critiqued with such insight". Next thing you know, Jurie, over at Intelligent-Artifice points to Ian Bogost’s brilliant critique of Bully,…

  • Dave Brodbeck, a psychology professor at Algoma U, who I met at Futureplay also does a podcast. He grabbed me after my keynote there and we did a little interview. You can listen to it here, or download it for direct from this link. Good questions and good interview, thanks Dave. It’s good to have…

  • I had the pleasure of going out to Sherbrooke University yesterday to give a presentation there as part of their Série ExperTIse hiver 2006. Due to relatively short notice and the fact that I was preparing and practicing my GDC 2006 presentation in the same window, I gave the presentation that I had previously done…