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design from a long time ago
recent posts






I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…
Been waiting for this one for a while! Nice to see you back
cool, looking forward to it!
Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…
Category: Travel
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Meh. I'm fucking tired as hell. Africa was fucking cool. We were in Johannesburg for a couple of days doing the Rage game show there. Thanks to all the folks at Megarom (our S. Africa distributor) who made the trip so easy on us and thanks to the team from the UK office who joined…
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So Far Cry 2 console versions are off in submission and my many months of closing this beast are winding down. It's been a hell of a long haul, but I'm finally starting to get my sanity back. As previously announced, the game will be on shelves on October 21st (US) and October 23rd (I…
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A year ago we first unveiled the game at the Game Convention here in Leipzig. Now we’re back. It’s been a fuck of a long year, but I’m really looking forward to getting the game in the hands of the fans here in Germany… they seemed to really love it last year. This year it’s…
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As of this writing I am in Paris, getting ready for Ubidays. We’ll be in the Louvre, where we I will be presenting a short, live stage demo during the opening conference on Wednesday night (Paris time – that will be Wednesday afternoon EST and Wednesday morning PST). We’ll also be doing full length demos…
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So this year Mark Leblanc invited me to join the faculty of the Game Design Workshop. The GDW is the 2-day Tutorial that runs on the Monday and Tuesday prior to ‘GDC-proper’ where we conduct a series of design excercises to familiarize designers (or anyone) with important design concepts like paper prototyping, fast iteration, and…
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Finally got around to posting my slides from both the Game Designer’s Rant and my Immersion talk. You can grab them over on the right along with all the presentations I have ever done. You don’t need my permission to give these presentations to your coworkers or students or do whatever the hell you want…
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It’s been a long time since I posted – but I have a real excuse, with links to prove it. Aside from Christmas, and an extra week of vacation in Havana I managed to squeeze in as a result of the game being delayed, I’ve been busy as hell meeting with the press and promoting…
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So this (late) post will be my last one about GDC. It will briefly cover my impressions of my two favorite sessions which I already acknowledged will probably not be surprising to anyone. Both were design talks, and both tackled specific issues in design that I have thought about often, but have never had the…
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Dammit. Been wanting to squeeze in the time to throw up my thoughts on my two most favorite GDC sessions this year, but got terribly sidetracked. After returning from GDC, I had a little rush to close some things on the project before heading off to Paris for some big meetings. Then, back home for…
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So for some people, these two talks might come out of the blue. Both of them were in tough slots, and both of them were in small rooms. One was about level design and one was about writing. Two topics that speakers have a hard time impressing me with. But as was the case with…
This is still an interesting read. But for me it was far simpler than this: The game’s narrative tries to…