Click Nothing
design from a long time ago
recent posts






I’m one of the author’s in the 2022 opdc (didn’t win anything, still trying to bear up under the shame…
Been waiting for this one for a while! Nice to see you back
cool, looking forward to it!
Thank you for this very interesting collection, and for wrestling with the obviously mixed feelings on this anniversary. And thank…
Category: Uncategorized
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It’s been a year since I released Mythmaster RPG. Well technically, it will be a year on Wednesday, but today is a holiday and I have a busy week ahead, so I decided to push the 1 Year Anniversary Update early. For those who haven’t been following this adventure, Mythmaster is a fully featured, fantasy…
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Just over five years ago I left Ubisoft in Montreal and set out in search of new challenges and to find my own fortune making awesomer games. I have been very fortunate over this time to live and work in both San Francisco and Seattle; two very different and unique game development hubs that have…
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So, yeah, the rumours (and even the official press releases) are true. I have accepted a job as a Creative Director at LucasArts in San Francisco. For those who didn't follow the adventure on Twitter, I signed a week and a half ago, I packed on Wednesday, loaded a truck on Thursday and flew out…
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In the last week or so Click Nothing has taken tens of thousands of hits and generated a couple dozen comments. I have received dozens of messages through Facebook, Twitter and LinkedIn and have seen my inbox flooded with dozens more emails of support, of congratulation, and even of thanks – along with not a…
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Nine years ago, I was stuck. I was stuck in Vancouver, stuck in school, stuck in a life of habits – mostly bad – and stuck in the tragic comfort of doing the same things, and making the same mistakes, over and over again. There were plenty of good things going on too. I was…
This is still an interesting read. But for me it was far simpler than this: The game’s narrative tries to…